Back in the bad ol’ days, there was a time when druid HoT healing wasn’t particularly respected, and druids were expected to stay out of tree-form and spam Healing Touch. As we all know, spamming HT in caster form isn’t exactly the most mana-efficient thing we can do, and so we had to go looking for more regen than the standard resto builds could provide.
Enter Dreamstate Healing. The idea is to run down the balance tree a bit, taking Lunar Guidance and Dreamstate. Back in the bad ol’ days I mentioned before, this meant we couldn’t get Tree of Life; however, since we’ve added a few levels (and had the trees changed around a bit), it’s now possible to grab Dreamstate and ToL.
But what does this mean? It’s not the bad ol’ days anymore, and druids are loved for their HoTs, not in spite of them. There’s no need to spam HTs anymore, and we don’t need the regen.
Okay, the thing is, it is possible to go oom as a resto druid. It’s not a real problem, and with appropriate mana management, it shouldn’t happen. But that’s the point; we’re still managing our mana. Sometimes we take a few moments off to duck outside the 5SR. Sometimes we trinket for more mana, and sometimes we have to innervate ourselves, instead of saving it for that holy priest that we just had to brez. There’s always room for more regen. When a healer or two goes down, there’s no time for time outside the 5SR. Those HTs you were cancel-casting now and then started landing. Hope you’re not low on mana…
I suppose the point is, do you have enough regen to cope with whatever happens? Or are you going to wipe, and try again? Can you take the pressure?
Actually, that’s not the point. The real point is, what do we give up to grab Dreamstate? What do we gain? Is it worth the trade?
First of all, the spec. You’re looking at 28/0/43 or similar. You still get all of the core resto talents. What you miss out is anything past Improved ToL. Actually, you even miss out on the third point in that. So, a little less bonus to your ToL healing, no Wild Growth (oh stop crying, it’s been nerfed anyway). What do you gain? A whole lot of extra regen (probably somewhere around 100mp5), and a bunch of extra bonus healing as well, from Lunar Guidance.
Is it worth it? I’m afraid that for me, the jury is still out. I’ve only specced this way this morning, and I’m about to have a stab at a 10-man Sarth to see how it goes. I’ll let you guys know.
In the meantime,
Okay, back from Sarth. It worked great in an easy-10-man situation; much spamming of heals, great regen, and the only thing I had to keep in mind was that I don’t have WG anymore. But remember, us druids didn’t have a group heal up until recently anyway; we needed to make up for it with skill. Pre-emptive healing, careful planning of HoTs, and more recently, plenty of spell haste.
They’re my main comments after trying out DS-healing. Remember how you used to do it, and don’t skimp on spell haste. Sure, stacking haste over regen just puts us back to where we were before, but you’re probably already packing a fair bit of haste at level 80 anyway. I’m yet to see how it performs in a 25-man, but I should be having a look at some heroic Naxx tomorrow night. We have another resto druid who I was fighting for top of heals with last time in, so I have a good way to gauge the performance of this new spec.